Thursday, October 27, 2011

WEEK 12 - Production Journal Review 2.

AIM: To report the progress of the animation production.

Already the end of week 12, I am sorry to say that I am very behind.
I've been having many problems with my 3D background. I'm up to my 3rd render and its starting to look a lot better then the last two renders that were done.

I will see the final renders today because Jack took the file with him to finish off the renders. It was mostly because his computer is better and students aren't aloud in class room on their own. Jack finished at 12pm so he couldn't stay behind.

I have been working on my animating with my old rendered backgrounds. I was originally putting to much detail in my pencil test drawings and Jack said i should use a circle for the head and a vertical line for the body. Jack said that animating is fast and that I shouldn't spend too much time on the one movement/shot. After that i do my final pencil lines and colour a few of the frames in to see what it looks like. Its coming along okay, Its easy to do my colour because my character is just black and white, so she doesn't get lost in the background because there mostly grays. I like the way it looks because she doesn't belong there.

I had sent an e-mail to Kenny about the music and he wrote back with a bit of a problem. For some reason he can't sent the music file over e-mail and I will need to meet him to get the file. He has asked for this Saturday to pick it up, however i don't know if i will be able to because there is so much work to do. I will make a plan and I most likly will pick it up tomorrow.

Time has gone so fast and I'm actually worried that i won't get this done in time, or I might just not as well as i hoped it would come out. It time for long nights and work hard.
I think because of all the stuff ups I'm having I've lost some confidence and I feel like i won't get it done.

I just have to believe because "impossible is nothing".

Tuesday, October 25, 2011

renders are betters.

Today I showed Jack the problems I was having with the renders.
I told him i tried rendering at home and didnt work, so I wrote the render command wrong.

The main problem with my renders were the textures being really pixelated. This was happening because the UVs for the texture were covering only a little section from the whole of 2048pixels. I painted my textures and scanned them in, i never cropped just the texture to its fullest and i ended up having massive patches of white around the textures which includes the width and height of the pixels. so i was losing detail because of this.

The way it was fixed, Jack did some crazy Maya Magic and he fixed it.. okay he actually told me that close ups are really crap in 3D! (I DIDNT KNOW THAT!! NO ONE TOLD ME!!) and i have many close ups :) next thing was to look through the master camera and see how much of the area is seen. Then select the faces of the area seen and cut it from the original and make it separate. Then make the UVs bigger and assign a new texture to the new cut out.
The only thing was that i only had one copy of the textures i used and they were small.
So he said that we need to use a bigger texture and the only big textures i have are the walls. so now the close up sections are fixed with bigger textures.
I just hope that no body notices the jumping of different textures on the same item. hahaha

Jack helped me make another render batch and off it went.
while checking the pictures, one of them came out looking like 60's wall paper. this happened by not deleting history on the item.
Then on my own i made a new render batch and got rid of the frames that were already rendered and then it continued rendering.

It should be allllllllllllllllllllllllllllllllll good!!! need to animate, need to animate.

Monday, October 24, 2011

itisnowweek12.

yes it is... soooo fun! ahh NOT.

I've tried rendering my 3D room and im having no luck. I've organised each image sequnce into there shot folder and wrote next to them the problem i'm having.

i shall show you a picture.

so yeah. im missing frames, textures look pixelated and crap. a section like the floor looks bad which means other frames that show the floor look bad. Its just really fustrating and i want it to work.


Ive been animating, but its taking a long time, im trying to animate my long shots first with the most movements. So i've been doing pencil tests and then going over them for the final pencil and also editing at the same time. Im using my old render backgrounds and ive made a few frames longer and also gotten rid of some. So when i FINALLY get the right render of my 3D room, i can import them in and edit it to my old renders.


and it should be all good.

i got lots of animating to do.

Friday, October 21, 2011

can't render at home.

After uni i continued working on my animation at home. I decided that i kinda know what i have to do with the 3D stuff so ill try and get it fixed.
so i fixed up the window texture.
i got 3 pictures of the wall for when Alice draws but the texture still looks really blurry.
i fixed the door texture
and tried fixing the floor texture but it still doesnt look so great, I cant go higher then 2048pixels. It might have to stay like that. (IT LOOKS HORRIBLE)

So i fixed up what i could and wrote down what frames i need to re-render.
I went into the batch render and made a new copy of it and then changed the location of where the scene is saved so it could render the frames from there. Once that was done and i had a look at the old render comands to make sure i wrote it out right. Then i saved and souble clicked on it. The only thing that happened was a black box came up and then straigh away disappeared.

I checked everything and it was all the same. I noticed in the second round of rendering the comand had '-proj' in it so i added that in and saved then tried again and it did the same thing. Im not to sure why that happened and i really wanted to do it on my own and not have to annoy Jack about it. On tuesday i might try on the uni computers, there might be something wrong with my Maya.

*sigh*

you shall not pass.

Jack came a little early and i told him how i couldnt open the Maya file that im working in.
At the start it seemed like i wouldnt be able to open the file and im admiting my eyes may have leaked a bit. I just felt that there was no hope at all for this to be complete.

I did save a file before the one that couldnt open but it was saved from last friday and there was so much work that had been done since then.
Jack said that the file wouldnt open because the textures were changed over to 3000x2000pixels (original 1024x724pixels) and because I saved the file with the textures showing the computer couldnt handle the open. So maybe uni should get better computers or maybe better everything. Anyway Jack said to me to remember to press "5" before saving which makes the textures go to a default black and doesnt make it go all spaz. OHHH i didnt say how Jack got the file to open, he went into the project and changed the name on the 'sourceimages' folder to 'sourceimages_x', thats were the textures are saved, then the file opened up!! by changing the name of the folder, the file couldnt find the textures.
So problem 1 solved!

Next problem. It seems that Maya can only handle a texture size of a max 2048pixels, not all the textures were bad it was mostly the floor and walls, and the door that were really blurry. So with the great script that Jack wrote last week, he changed them all back to '_sm' textures. Then had to go into Photoshop and make '_med' (medium) sizes of the textures for the wall and floor that were 2048pixels. (i forgot about the door texture)

After that was all done it was time to render. OHh hold on, wait im skewing up the order of what happened. BEFORE changing the texture sizes to 2048pixels, and AFTER changing the file name of the sourceimages folder. We did a render, and it would do a few images and then crash. then we would start it again and before Jack even got back to his desk to sit down it crashed again, SO this happened because the textures were too powerful, THEN the textures were changed.

Okay so after changing the pixels the render began. Strated at 10:10am and finished at 12:43pm. While rendering i was checking the images and some of them came out okay and the others still looked a bit eww.
-I forgot about the door texture and thats the first thing you see, it looks crap.
-from frame 200-250 didnt even render :S
-The texture on the roof with the window had the textures changed and so the textures were in the wrong place because the UVs were'nt fixed up. need to re-render frame1300-1322.
-The panning shot of the wall when Alice draws looks so shit that im just getting rid of it and getting 3 pictures of the bottom left, top then bottom right of the wall.
- and the floor still looks blurry.

During the render i had my laptop with me and so i was animating, Im still behind.
This was the first time Jack has seen my animating and he gave me helpful notes on how the body should move. He also said i should draw a circle with a vertical line under it to say that its the head and body, need to be really basic and rough for tests.

In Kirrily's class i also continued animating and she gave me some more pointers on animating. She said i should try and add some squash and stretch but not to much like a cartoon, just to give it more life and try and think of the movements like a dance or music, so count 1...2...3....4 with the key poses and it will help with timing and spacing.

Thursday, October 20, 2011

friday, friday, going to cry on friday.

umm.. i dont know if this can be fixed.
Im in the animation cupboard now and i wanted to make sure that everything in my 3D world is right so when Jack comes at 10am i can start rendering.

When opening my file an error keeps coming up saying
"runtime error This application has requested the runtime to terminate in an unusual way"
and then in Maya it says "//error:free memory is low. Memory exception thrown"

Im freaking out! I remember from last friday that Jack said that Maya doesnt have to be opened to render so i have a little hope that maybe everything will be fine i just wont be able to open up my file again.
But also i need to make sure that the render is 1920x1080 and that the image sequence gets saved as a .JPEG
I hope this can be fixed.

Tuesday, October 18, 2011

fixing textures.

Today i explained and showed Jack the final rendered pictures from my 3D room and how horrible the textures look. It seems that the pictures were resized to small and thats why some of the textures (mostly on the walls) are really blurry. So Jack spent a long time with me making a MEL script in Maya that can select all the small pictures and change them over to the orginal size picture.

There were a few problems with the script not working but Jack got it to work after a good hour. Maya did have a crash as well, but we were saving the file every time, so there wasnt really any problem.
After Jack showed me how to work the script, i went through and changed over the images. There was however one texture that i had to fix up which was the wall with the window. Just moving the UVs around to fit the texture.



(picture of when Maya crashed, Jack working on the script and telling me to get a pen and paper and write it down)

So now on Friday i have to do another render, this time it will be a high quality render and the textures will be detailed. Jack said that he can get to uni early on Friday to help me out with the render which is really helpful and i really appreciate it!! so he will get to uni at 10am, i will be there at 9am and go over everything to make sure its all perfect and then render time! AND remember to tell Jack to make the file a .JPEG and the size 1920x1080.
So while thats rendering i can try and animate. Jack hasnt seen any of my animating and i would like for him to check it out and give me some pointers. I dont like animating much but i want to get better at it.

I cant wait for Friday, things are kinda working out now.

guess who has more problems?

me me me eme mememem em mem mem me me me me me me me emmem em e em em em emememememememem me!!!

The problem i was having yesterday with the image sequence going spaz and changing size has been fixed thanks to Darren! it seems that ToonBoom doesnt like .IFF files so i changed them over to .JPEGs and now its all good! which made me very happy! so in class i organised files with the frames in each folder. When i got home i changed all the files to .JPEGs so now they work in Toonboom.
Now here comes the problems:
Problem 1:
the quality of the render looks so crap! some of the textures look great but other ones look so pixelated and blurry!
THIS FRICKEN MEANS that i have to fix up the textures again and re-render that shot!
but wait theres more! its not only one shot that needs to be fixed its funbsfjcking most of them! the stupid walls and stupid everything!
BY THE WAY THIS INCLUDES PROBLEM 2,3 AND 4!!!

im so sick of this. no sound done no animating done my backgrounds might as well say there not done.

im just going to cry now and join that amazing accounting group.

Monday, October 17, 2011

problem after problem after problem after problem.... it continues with more problems.

hmmm.. lets see when going through my rendered images i thought it would be a good idea to go through the rendering list that Jack did for me which has the start and finish of the frames in order. Already the first problem came up were the first image sequence starts on frame 0 and ends at frame 84. HOWEVER WHEN GETTING THIS SEQUENCE FROM THE FOLDER IT ONLY STOPS AT FRAME 45!! this has also happened to another section of the frames.

The next problem is that some of the textures look crap! really blurry and it seems like i need to fix up these textures in Maya but the reason they are blurry is because the image was originaly too big and Maya would effing crash and had to be scaled down, so now there too scaled down and look crap.

one good thing that came out of today is that ToonBoom can import .IFF files so no need to change them all over. The problem is that when i select the image sequence i want to import each image changes size!! WHAT THE FU.....!! THEY DONT STAY IN THE SAME PLACE! ALL THE IMAGES ARE 1920X1080!! MY TOONBOOM CAMERA SIZE AND ALL THAT CRAP IS 1920X1080!!! WHY THE HELL DOES EACH IMAGE HAVE TO CHANGE!!??

IM SICK OF THIS!! I decided that because toonboom is being gay i would do my sound and music. I did get my plan b music today which is a good thing! (so 2 things good today!)
And so i went and worked on that! A PROBLEM CAME UP WITH ONE OF MY SOUND EFFECTS SAYING THAT AFTER EFFECTS CANT READ THE FILE!! ITS A FRICKEN .WAV!! LIKE ALL THE OTHER FILES I IMPORTED IN! AND THEN IT SPAZZED OUT ON ME AND SAID SOMETHING GAY LIKE "IM A STUPID PROGRAM THATS GOING TO CRASH NOW"
gggggggggggggggggggggrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.............
so it seems like i did nothing today. isnt that great.

i fricken try so hard and everything that ive done ALWAYS has a problem!! and im being serious there isnt one thing i can think of that ive done for this animation that just worked right.

I HAVENT EVEN STARTED ANIMATING!! ITS WEEK 11!!! OMGGGGGGGGGGGGGGGGGGGG
problem after problem problem after problem problem after problem problem after problem
problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem 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after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem problem after problem .........................................................................................................................................

i hope Darren can help me tomorrow, or im crying my eyes out and giving up. ill become an accountant, my life dream... and i can use this thing to count (abacus)





it even says "fun factory" on it!! accountants get all the fun!!



cry cry cry cry cry cry cry cry cry cry cry cry cry cry cry.

Sunday, October 16, 2011

nek minute.

WATCH THIS ONE FIRST!




AND THEN WATCH THIS ONE!



haha.

WEEK 10 - Production Report 2 (went over a paragraph)

AIM: to report the process of the animation production.

During the two week holidays I decided that I would continue working on my animation and complete the 3D world and hopefully begin a good quality render. I began with getting the last of the UVs I need for my room and textured them, then I adjusted most of the textures to make them look darker, I did this because most of the textures look the same and I didn’t want them to get lost in each other. I only got stuck on two items that I couldn’t figure out to fix. They were the book shelve and the door with the handle. Because there are so many textures to one item I couldn’t figure out how to assign them to the book shelve. Also with the door handle I couldn’t seem to just select the door on its own and the UV layout that Jack did for the door handle before the holidays went back to its original state.

I also had another problem where I would render a section of my items and the textures came up really weird and looked like they were from the 60’s, I didn’t know how to fix it and I did e-mail Jack but never heard back.
I also organised my music time for Kenny which is the musician that will be doing my violin piece; I also gave him an example of a song that I really like. I also went through and found most of my sound effects that I need for my film.

Before the holidays Jack helped me make a playblast from my master camera in my 3D world so I could start doing some test animating, because there are 2500 frames and they weren’t named, I decided to make a render shot reference folder where I organised each frame into each shot folder. I also found a problem where the file saved as an .IFF and when I tried importing it into ToonBoom it couldn’t read the file, so I had to change only the few frames that I could work off and save them as a .JPEG file.

More problems I came across was that I wanted to test my pencil tests with a render, so when the render finished and I watched it, the ToonBoom logo flashed everywhere over my pencil test. The reason this happened was because I didn’t have the full version of ToonBoom. There was however an openGL section in the export list which exported as an image sequence however the size of the file only stopped at 1600, and I need 1920x1080. Another problem was that the quality wasn’t that great. My holidays ended up being “I have a problem with everything day” and on Thursday night I decided to buy a new laptop to work off at uni and also became very sick and got stuck in bed from Friday to Monday so I couldn’t do any work and I couldn’t even set up my new laptop till Monday.

Once the holidays were over and uni started on Tuesday, I got as much help as I could get from my teachers. Nothing seemed to work for ToonBoom, the only option is to get the full version or work in the animation cupboard to animate which would be bad because I wouldn’t even be able to work at night. When Wednesday came everything changed thanks to Sean, he got a full version of ToonBoom and now when exporting works perfectly, that problem got solved and so did my other problems in 3D. it seems that I had history still on my items which made the textures look like they were from the 60’s, Jack also helped me with the door handle and how to select just the door as well, so I added the textures to them, I also got help with the book shelve, Jack simply colour assigned each section for me and all I had to do it get the right texture and assign over the colour.

I had wrote down for my milestones that in week 10 my 3D should be rendered and I did get this timing right, on Friday Jack showed me how to render, I started at 2:13pm, 2500 frames later and the render is complete at 5:40pm. However it didn’t run smoothly all the way I did get an error and it stopped rendering at frame 1309, Jack showed me how to fix it if it was to happen again (lucky it didn’t). When looking at my final rendered images I noticed that some of them are a bit blurry, Jack said to me that I can always fix it up and then render that section of my shot.
One more thing is that they saved as a .IFF file and Jack showed me how to change them to a different file that ToonBoom will like.

Where I wish I was?
In my head I was hoping I would be doing post-production now but in reality I haven’t even started animating. It’s already week 11 and uni finishes in week 14, I need to get cracking and start working or not everything in my animation will be complete. Accounting here I come.

Problems I’m still having?
I had sent an e-mail to Kenny giving him some more examples of what I want for the music and asking if I could have a rough recording so I could at least have something to go by. I still haven’t heard from him. I do however have a plan B which is an acoustic guitar version.

And finally wants on my mind right now: I’m freaking out.

Thursday, October 13, 2011

(almost) Final 3D Work.

Wednesday was a good day!
I got the right program that i need for animating and i got help with one of my problems with my 3D room.

Jack helped me out with fixing up the door handle UV, He saw that the UV went back to its original state and he had no idea why it happened. I think that maybe i didnt delete history and i moved it or something.. i dont know.
I also showed him when i do a render, my textures look like there from the 60's. Jack said it could be that i havent deleted history on all my items. So i did that and now they look just right.

When i got home after uni I printed out the FINAL and i mean final!!! UV for my room, because the UV for the door handle stuffed up it had to be changed around which means that the painted texture i did before wont match up. Then i made a Lightbox copy, painted it, scanned it in, edited it in Photoshop and then finally assigned the UV to the door handle. Then i assigned the door texture too! so now its complete.

After that i remembered that i had to add the two photographs that Alice looks at. So I cut and edited them and assigned them like a texture onto the photoframe type thing i have in the room. I also made a section in photoshop under the photos where i could put writing. I kinda made it like Alice wrote it. One says "daddy mum and me." and the other one says "mum holding me." I did this so the audience can understand who they are.

I also did a back up on 3 different usbs and im planning on doing another back up on my laptop.


WHAT IS LEFT TO DO!!
The only thing left to do is:



1. Finish off book shelve-assigning last of textures.



2. Make final wall and add texture

3. The final good quality render.

Tuesday, October 11, 2011

Pencil Tests.

There not that great, I was mostly rough testing and also some go to fast, so i havent fix up timing or spacing.
























SOOOOOOO happy!!

Today is a great day! Sean got ToonBoom Animate Pro 2 for Jarrod and I!
We both have our laptops with us and tested the new program and it works beautifully!! the only thing is that when Jarrod was testing the export the quality wasnt so great and other things. So hoping tomorrow Darren will know how to do the right exporting settings.

This is great! Im hoping i can get help from Jack next and get my 3D room checked out and fixed! And then when im at home i can start re-animating because my old ones wont open now.
So maybe I can post my old stuff, however the quality is pretty crap! haha

Check List.



Another thing Darren told me to work on when i got home is to make a check list of each scene/shot in my animation. With check list of
-Background Render
-Pencil Test
-Finished 2D
-Rough Composition
-Full Composition
-Edit Complete.
So when i complete something i just tick it off. I also added in an extra section and wrote if a shot is a still image.

This helps me out a lot, a feel a lot more organised now.


I'm hoping that tomorrow in Jack's class i can get help with the two problems I was having and finally render a good quality final 3D background.


one step closer, 500 steps back.

Goodbye holidays.......If thats your real name!!!???

Problems everywhere!

Okay so its first day back, it was very good.
During the holidays when i had talked to Jarrod about the problems with ToonBoom he had actually e-mailed Darren to see if he knew anything about it, or what we should do.
Darren only got back to Jarrods email yesterday because of email issues. However it wasnt a problem because Darren went in detail what Jarrod and I should do and try before thinking of a different plan.

I had my laptop with me to show Darren the issues we were having and trying to click different options as well. BUTTTTTTTTTTTT for some reason when trying to click the "video options" or any button that relates to changing options around wouldnt work! I dont know if i didnt install the program right but that shouldnt happen. Anyway Dareen said to try it at home on my main computer.

Darren told me to try and export my tests as a PNG sequence and with bitmap. If it works to then import the sequence into after effects and then export into image sequence. Then download a program called 'Pencil' and try and import the image sequence into that and if it works then i can do my complete 2D there.

Darren also said that id the export has the logo on it, it shouldnt be a problem as a pencil test and that if i was to import it into a different program i can draw over it. But when I exported it as a .mov the background becomes black and the logo flashes everywhere!! so i actually cant use it as a reference.
The PNG is the same as a IFF, the image opens up in a 'Fcheck' which is a Maya thing. But it did work as an image sequence.
The PNG can be imported into After Effects. And i downloaded 'Pencil' to add the image sequence pencil test in. TWO PROBLEMS, first one is i tried exporting some crappy tests and it wouldnt export, and two, when you select import the only option you have is "PALETTE"

OOOHHHHHHHHHHHHHHHHH so many problems. So everything that Darren told me to do either worked a bit or didnt work at all. BLAHHHHHHHHHHHHHHHHHHH

Monday, October 10, 2011

The Day Before Uni Starts.

Monday!



I'm still feeling very sick and couldnt concentarte on doing any work.


I'm really worried about working with ToonBoom now. since im having so many problems with it, i just don't know what to do.


I really dont want to use any other program because i'm getting used to working in ToonBoom. I feel so sad and i really dont understand what i should do.


OKAY

So accounting is amazing! We learnt about this guy named Frank Doyle and he invented something about the 5cent piece. I dont know i wasnt listening. I cant wait to use the calculators with the paper that comes out the from the top... you know which one yeah???

I'll find a picture, hold on...

Its so cool!! By the way Bounnong saw how much fun Jarrod and I are having in accounting that he wants to join too!!! i told him i got a few extra application forms so he will soon be with us.

Day 12,13 & 14

okay so since Thursday night after work i wasnt feeling so good.
Once it hit Friday morning i was really sick!! I ended up going to the doctors and finding out i have a bad virus and really need to rest. I know that stress and some other things caused my sickness so i decided that i can only get better if i rest and not try and work while sick.

I pretty much did nothing for the last few days and i feel so crap not getting to do any of the work, but ohhh well I cant really do much about it.

I did buy a laptop on Thursday but couldnt even set it up on friday because i had a really bad headache and couldnt see anything. So by Sunday i was okay and put the programs i needed on there.

Can't believe uni on Tuesday.

Wednesday, October 5, 2011

Day Eleven.

Hey guess what!? more annoying things happened!! FUNNNNN!!!!!

im so sick of this!! all i want to do is animate! i really enjoy working in Toon Boom BUT ITS BEING SOOOOOOOOOOOOOO BALL BREAKING!!!!!!!!!!!!!!!!!!!!
First of all i figured out why the textures went white, its because i had to select the vectorization off or something and then it worked. But the backgrounds still look horrible! i dont know if its because there not good quality renders or something else.
Its just really annoying.

And what else... ohh yeah when setting up to export there is a section where you can adjust the width x height so 1920x1080 is what i need. THE AMOUNT ONLY STOPS AT 1600!!!!!!!!
WHAT THE HELL!!!
so its rendering on 1600x1080 and some of the scene is cut out........................... This is so fun.

Pretty much the quality is crap, everything is crap, this is crap and that is crap!
I'm fricken going to buy a new laptop just for this bloody program so i can use it at uni!!

I JUST WANT THE FULL VERSION OF TOON BOOM RIGHT NOW!! WITH NO PROBLEMS!!
im so angry!
jghbkjhgbg ghkgjgjkjffrkjjjjkjkjgjjkgj oifujlsoiloedjflflidg l flo ldfjul *punching keyboard and screaming*

The good thing is there are some accounting courses coming up. I grabbed a few application forms for my fellow classmates and i to fill out together.
:(

Day Ten.

Let's see, today I did work but there was some problems.
I'm using Toon Boom for animating and because I don't have the final renders of my background I'm using the image sequence from the playblast.
With the playblast a few of the items were textured, when I imported the image into Toon Boom the textured area would either go white or just disappear.

I have no idea how to fix it, I'm thinking because it's low quality image. I'll only find out on the day back at uni.
Anyway!!! The images that imported are also too big so I had to scale them to the same size, I noticed that one was a little bit off and jumped a bit so I thought I might as well do a render to see what it looks like, if it's super noticeable.
So I did a .mov file and all that and then when I went to watch it there was just toon boom logos all over it!! It was so annoying!
So I tried making it a .swf file and it just said the word digital all over the render! The background went black with a section of white showing (where the texture should be) PRETTY MUCH it was frustrating and I didn't know what to do!

So then I thought ohh crap Jarrod is using the same program as well I better tell him and maybe he might know how to fix it. So I rang him and he didn't know either but he also checked his computer as well.

I also had a look on the web and found out that it does that because it's not the full version of the program -LAME!!
So then Jarrod called Sean who contacted me and Sean was pretty much asking me to try different exporting and it wasn't working, I even sent him a picture. Then finally he said to email the file and he will have a look.
He found out how with a exporting section called 'openGL frames' pretty much it's an image sequence and you put it in after effects and fix it up.

It was such a relief to know that it was still good to use toon boom because I did do a bit of work in it. Ohh yeah and I found a better way to export, in the OpenGL section there is a make movie section and you just choose the right settings and it works.there is no need for image sequence and having to put it all in after effects. So I told Jarrod and told him how to make a movie.

It's all good FOR NOW! Something annoying always happens!!

Ohh yeah! And I texted Bounnong to see how he was, so he wouldn't feel left out :) hahaha
I also looked up some tutorials on ToonBoom and After Effects.

And tomorrow I'm going to get me a new laptop that can handle all the programs I use and not spaz out on me.

And that's the end of that chapter.

Tuesday, October 4, 2011

Day Nine.

I pretty much still didnt do much.

I was working from my laptop because i wasnt at home and I've had this laptop for ages! its a mini one and the screen is too small.
anyway i never finished changing the .IFF files to .JPEG files and when i went into the folder to get the pictures i needed the .IFF files werent there. This is because i don't have Maya on my laptop. So I installed Maya which took forever!! and went to change the pictures.
I got a few done until my laptop started to go crazy! The scroll bar on the side of the screen just kept moving/skipping up and down and when ever i clicked on the scroll bar to move it, it would just keep spazing out.
So i couldnt do anything on my laptop!
THIS means i need a new one! and i need it before i go back to uni!
i can not work on my mini laptop for toonboom.

so many problems.

When i was at home i fixed it all up on my desk top and started doing basic pencil tests for the main key poses. I will continue tomorrow.

Sunday, October 2, 2011

Day Seven.

Sunday - end of week one holidays.

This is bad.

I'm not where i thought i would be right now, im a little behind, simply because i have no idea what im doing.
I went to import the image sequence into Toonboom so i could start doing test animating. I hit a wall when the file that the images are saved under are .IFF and Toomboom doesnt support these type of files. So then i selected one of the images and opened it up as a .IFF and then had to go into file and save the image as a .JPEG, then i tried importing again and it worked.

So i thought cool i can change the files and start working. YEAH until i realised that i would have to do it for 2500 FRAMES!!! i really think its a waste of time and i could do it with the final render images, i would be sitting at the computer for days just saving the images.
i just dont know what to do and time is going so fast, stupid day light savings.

I said i wanted to go to uni on monday and do a final render but now im thinking i can't do it because i have a few things that still need to be fixed and i just want to fix up the images and animate at the same time.

Now i have no idea what to do, i don't even know if im going to get anything done.
When we go back the first day im going to get asked "so how much work did you get done over the holidays?" and im going to say "nothing, im becoming an accountant."
and then start crying.

yep..

Now im thinking if i should just go to uni tomorrow and do a image sequence playblast with the textures that i have and work off them, but it still puts me in the situation of having to go through 2500 frames and changing them to .JPEGs.

I'm spiraling into a pool of madness.

Saturday, October 1, 2011

Day Six.

Saturday.

I didn't really do much work today, I kinda wanted a weekend so I relaxed a little.
I did organise a 'Render_shot_reference' folder and in that folder I made individual scene/shot folders that have the frames/image sequence of the shots in my scene.

So an example is:
- Render_shot_reference
*sc1sh2ab
•0001
•0002
•0003
And continues on .............
•0083

And then the next sc/sh folder continues on from •0084, until sc1sh17,18 finishes at Frame •2500.

Now that I've organised the frames into folders I can easily choose the shots I need and start animating. Hopefully I can start tomorrow after a full day at work.

Day Five.

JARROD!!!
i couldnt post a comment for some reason.
but i was going to post back: "haha thanks Jarroxd, i know that5s why i=m not an ingrish teachder"

anyway, back to what i did on friday.
I havent gotten an e-mail back from Jack so now i'm alittle worried because i cant get the last 2 things to work and i havent started animating.
I did however find some more sound effects and an ambiant piece for the beginning of my titles.
I also looked online for tutorials on how to render, and the best way to combind 3D and 2D.

So with the combinding of both mediums i need to render my 3D background as an image sequence and then import it into Toonboom. The problem is that i dont think my computer can handle it, so on Monday i think ill go to uni and use a computer there, even if i dont have the last 2 things fixed i should just do it. I just hope i do it right.

Also i met Kenny at Young&Jacksons and gave his CDs back and gave him time indicators for when i want the music to go from minor to major. His going to record and sent me the file.
So thats pretty much what ive done, i need to find a few more sounds and i think i will do some more test animating with the playblast image sequence that i have.

but right now, i feel really worried that some things wont be complete.