Thursday, October 27, 2011

WEEK 12 - Production Journal Review 2.

AIM: To report the progress of the animation production.

Already the end of week 12, I am sorry to say that I am very behind.
I've been having many problems with my 3D background. I'm up to my 3rd render and its starting to look a lot better then the last two renders that were done.

I will see the final renders today because Jack took the file with him to finish off the renders. It was mostly because his computer is better and students aren't aloud in class room on their own. Jack finished at 12pm so he couldn't stay behind.

I have been working on my animating with my old rendered backgrounds. I was originally putting to much detail in my pencil test drawings and Jack said i should use a circle for the head and a vertical line for the body. Jack said that animating is fast and that I shouldn't spend too much time on the one movement/shot. After that i do my final pencil lines and colour a few of the frames in to see what it looks like. Its coming along okay, Its easy to do my colour because my character is just black and white, so she doesn't get lost in the background because there mostly grays. I like the way it looks because she doesn't belong there.

I had sent an e-mail to Kenny about the music and he wrote back with a bit of a problem. For some reason he can't sent the music file over e-mail and I will need to meet him to get the file. He has asked for this Saturday to pick it up, however i don't know if i will be able to because there is so much work to do. I will make a plan and I most likly will pick it up tomorrow.

Time has gone so fast and I'm actually worried that i won't get this done in time, or I might just not as well as i hoped it would come out. It time for long nights and work hard.
I think because of all the stuff ups I'm having I've lost some confidence and I feel like i won't get it done.

I just have to believe because "impossible is nothing".

Tuesday, October 25, 2011

renders are betters.

Today I showed Jack the problems I was having with the renders.
I told him i tried rendering at home and didnt work, so I wrote the render command wrong.

The main problem with my renders were the textures being really pixelated. This was happening because the UVs for the texture were covering only a little section from the whole of 2048pixels. I painted my textures and scanned them in, i never cropped just the texture to its fullest and i ended up having massive patches of white around the textures which includes the width and height of the pixels. so i was losing detail because of this.

The way it was fixed, Jack did some crazy Maya Magic and he fixed it.. okay he actually told me that close ups are really crap in 3D! (I DIDNT KNOW THAT!! NO ONE TOLD ME!!) and i have many close ups :) next thing was to look through the master camera and see how much of the area is seen. Then select the faces of the area seen and cut it from the original and make it separate. Then make the UVs bigger and assign a new texture to the new cut out.
The only thing was that i only had one copy of the textures i used and they were small.
So he said that we need to use a bigger texture and the only big textures i have are the walls. so now the close up sections are fixed with bigger textures.
I just hope that no body notices the jumping of different textures on the same item. hahaha

Jack helped me make another render batch and off it went.
while checking the pictures, one of them came out looking like 60's wall paper. this happened by not deleting history on the item.
Then on my own i made a new render batch and got rid of the frames that were already rendered and then it continued rendering.

It should be allllllllllllllllllllllllllllllllll good!!! need to animate, need to animate.

Monday, October 24, 2011

itisnowweek12.

yes it is... soooo fun! ahh NOT.

I've tried rendering my 3D room and im having no luck. I've organised each image sequnce into there shot folder and wrote next to them the problem i'm having.

i shall show you a picture.

so yeah. im missing frames, textures look pixelated and crap. a section like the floor looks bad which means other frames that show the floor look bad. Its just really fustrating and i want it to work.


Ive been animating, but its taking a long time, im trying to animate my long shots first with the most movements. So i've been doing pencil tests and then going over them for the final pencil and also editing at the same time. Im using my old render backgrounds and ive made a few frames longer and also gotten rid of some. So when i FINALLY get the right render of my 3D room, i can import them in and edit it to my old renders.


and it should be all good.

i got lots of animating to do.

Friday, October 21, 2011

can't render at home.

After uni i continued working on my animation at home. I decided that i kinda know what i have to do with the 3D stuff so ill try and get it fixed.
so i fixed up the window texture.
i got 3 pictures of the wall for when Alice draws but the texture still looks really blurry.
i fixed the door texture
and tried fixing the floor texture but it still doesnt look so great, I cant go higher then 2048pixels. It might have to stay like that. (IT LOOKS HORRIBLE)

So i fixed up what i could and wrote down what frames i need to re-render.
I went into the batch render and made a new copy of it and then changed the location of where the scene is saved so it could render the frames from there. Once that was done and i had a look at the old render comands to make sure i wrote it out right. Then i saved and souble clicked on it. The only thing that happened was a black box came up and then straigh away disappeared.

I checked everything and it was all the same. I noticed in the second round of rendering the comand had '-proj' in it so i added that in and saved then tried again and it did the same thing. Im not to sure why that happened and i really wanted to do it on my own and not have to annoy Jack about it. On tuesday i might try on the uni computers, there might be something wrong with my Maya.

*sigh*

you shall not pass.

Jack came a little early and i told him how i couldnt open the Maya file that im working in.
At the start it seemed like i wouldnt be able to open the file and im admiting my eyes may have leaked a bit. I just felt that there was no hope at all for this to be complete.

I did save a file before the one that couldnt open but it was saved from last friday and there was so much work that had been done since then.
Jack said that the file wouldnt open because the textures were changed over to 3000x2000pixels (original 1024x724pixels) and because I saved the file with the textures showing the computer couldnt handle the open. So maybe uni should get better computers or maybe better everything. Anyway Jack said to me to remember to press "5" before saving which makes the textures go to a default black and doesnt make it go all spaz. OHHH i didnt say how Jack got the file to open, he went into the project and changed the name on the 'sourceimages' folder to 'sourceimages_x', thats were the textures are saved, then the file opened up!! by changing the name of the folder, the file couldnt find the textures.
So problem 1 solved!

Next problem. It seems that Maya can only handle a texture size of a max 2048pixels, not all the textures were bad it was mostly the floor and walls, and the door that were really blurry. So with the great script that Jack wrote last week, he changed them all back to '_sm' textures. Then had to go into Photoshop and make '_med' (medium) sizes of the textures for the wall and floor that were 2048pixels. (i forgot about the door texture)

After that was all done it was time to render. OHh hold on, wait im skewing up the order of what happened. BEFORE changing the texture sizes to 2048pixels, and AFTER changing the file name of the sourceimages folder. We did a render, and it would do a few images and then crash. then we would start it again and before Jack even got back to his desk to sit down it crashed again, SO this happened because the textures were too powerful, THEN the textures were changed.

Okay so after changing the pixels the render began. Strated at 10:10am and finished at 12:43pm. While rendering i was checking the images and some of them came out okay and the others still looked a bit eww.
-I forgot about the door texture and thats the first thing you see, it looks crap.
-from frame 200-250 didnt even render :S
-The texture on the roof with the window had the textures changed and so the textures were in the wrong place because the UVs were'nt fixed up. need to re-render frame1300-1322.
-The panning shot of the wall when Alice draws looks so shit that im just getting rid of it and getting 3 pictures of the bottom left, top then bottom right of the wall.
- and the floor still looks blurry.

During the render i had my laptop with me and so i was animating, Im still behind.
This was the first time Jack has seen my animating and he gave me helpful notes on how the body should move. He also said i should draw a circle with a vertical line under it to say that its the head and body, need to be really basic and rough for tests.

In Kirrily's class i also continued animating and she gave me some more pointers on animating. She said i should try and add some squash and stretch but not to much like a cartoon, just to give it more life and try and think of the movements like a dance or music, so count 1...2...3....4 with the key poses and it will help with timing and spacing.

Thursday, October 20, 2011

friday, friday, going to cry on friday.

umm.. i dont know if this can be fixed.
Im in the animation cupboard now and i wanted to make sure that everything in my 3D world is right so when Jack comes at 10am i can start rendering.

When opening my file an error keeps coming up saying
"runtime error This application has requested the runtime to terminate in an unusual way"
and then in Maya it says "//error:free memory is low. Memory exception thrown"

Im freaking out! I remember from last friday that Jack said that Maya doesnt have to be opened to render so i have a little hope that maybe everything will be fine i just wont be able to open up my file again.
But also i need to make sure that the render is 1920x1080 and that the image sequence gets saved as a .JPEG
I hope this can be fixed.

Tuesday, October 18, 2011

fixing textures.

Today i explained and showed Jack the final rendered pictures from my 3D room and how horrible the textures look. It seems that the pictures were resized to small and thats why some of the textures (mostly on the walls) are really blurry. So Jack spent a long time with me making a MEL script in Maya that can select all the small pictures and change them over to the orginal size picture.

There were a few problems with the script not working but Jack got it to work after a good hour. Maya did have a crash as well, but we were saving the file every time, so there wasnt really any problem.
After Jack showed me how to work the script, i went through and changed over the images. There was however one texture that i had to fix up which was the wall with the window. Just moving the UVs around to fit the texture.



(picture of when Maya crashed, Jack working on the script and telling me to get a pen and paper and write it down)

So now on Friday i have to do another render, this time it will be a high quality render and the textures will be detailed. Jack said that he can get to uni early on Friday to help me out with the render which is really helpful and i really appreciate it!! so he will get to uni at 10am, i will be there at 9am and go over everything to make sure its all perfect and then render time! AND remember to tell Jack to make the file a .JPEG and the size 1920x1080.
So while thats rendering i can try and animate. Jack hasnt seen any of my animating and i would like for him to check it out and give me some pointers. I dont like animating much but i want to get better at it.

I cant wait for Friday, things are kinda working out now.