Thursday, September 29, 2011

Day Four.

Thursday.

I don't think my computer can handle renders!!!
I wanted to make another playblast with all the textures to see how it looked and it just took forever!!! it hit 10mins and it hit 15frames. AND even when I just want to look through the master camera and scroll through the timeline there is a massive lag! I'm pretty sure it wasnt doing that on the uni computers, so plan B is to go to uni and render what i need.

BUTTTTTTTTTTTTTTTT i can't do that yet until Jack e-mails me back! because i have no idea what im doing!! i'm going to do a search on how to render and what the best way to animate.
I feel really behind! i should be animating but there is ALWAYS something that needs to be fixed.

I went through (well tried too) go through my shots in Maya so i could make a timeline for my music that i want. It took me so long because there was so much lag, so i hope that i got the timing right. I also listened to some music that Kenny gave me and he had suggested to me 'La Serenissima" by Loreena McKennitt, so i listened to it and noticed that there was great transitions between minor and major keys.




So im going to use this song as an example of how i want the song for my production. IF for some reason i cant get the violin piece that i want, Plan B is to get my boyfriend to do a accoustic guitar piece simular to 'La Serenissima'

I also went through my foley list to get some sound effects, i'm using the Sound Librarian and FlashKit. i only got a few so tomorrow i will continue to finish my foley list.

Wednesday, September 28, 2011

Day Three.

Wednesday.



I have almose completed the 3D room.

Since yesterday i said i have two problems with the door and book shelve, i am STILL having the same problem.


I did get e-mails from Jack back which was good! he told me how to select the door handle but then i noticed that i couldnt just select the door WITHOUT the handle. I know that they are parented together but i don't know the best way to just select it!


It's going to be something easy like "unparent then re parent" or something, im just tired.

So anyway i e-mailed Jack back with the problem and made another crappy discription for him to look at.
Also Jack had e-mailed me asking if my "cupboard" (i think he ment BOOK SHELVE) rendered okay. So i checked it and some of the textures look right, but then the other ones look like 60's designs!! i have no idea how to fix it! so i rendered 3 pictures and sent them to Jack aswell.


Yesterday i had printed off the LAST of the UVs and made a copy of them with my LightBox. Today i painted them, scanned them in the computer, edited them in Photoshop and then finally assigned them to there object!


The room is complete with textures with only the door and book shelve to fix. (AND if i need to fix the textures because of the renders!!! and i hope i don't have to!!)


OOHHH and also i would have finished this earlier today but because the storm started with thunder and lighting, i didnt want to risk working on my computer. Last time it was really windy and stormy I was almost done safely removing my hard drive till the power went out for just a second, and my computer turned off!


Of course i was in a massive panic, when my computer turned back on it kept coming up with an error and was going in loops turning on, have error, restart. same thing over and over. I CRIED!! my computer is everything and i use it all the time.(and yes i have back up of my work) The way i fixed it was to force shut down then restart in safe mode, when i was in safe mode i shut it down normaly then i started it up again and it worked fine.


I have no idea how i got the idea to do it, but it worked.
AND one more thing, Maya kept crashing on me when i was working. i noticed it started to happen when i deleted a texture from an item and it turns green, when i try and select it again, an error comes up. I fixed the texture by selecting the object in the side bar and using the hypershade to assign the new shader.

Monday, September 26, 2011

Day Two.

Tuesday.

Today i have colour grained all the items in the 3D room, mostly the walls and the beams are darker and i left the items in the room lighter. So now they dont look like they are blending in to much.


I have saved the last of the Uvs that i need to print and paint.

I am having two problems though which are the book shelve and the door and handle to the room.

since last week i was having a problem with the book shelve and i e-mailed Jack asking for help. i didnt know how to explain it so i took a print screen shots and circled things that i needed help with.


So i have done the same with the door that im having a problem with.

After i finish the last few textures, fix these two problems and make sure that everything is complete in the 3D room, I CAN START ANIMATING!!! BEST FEELING RIGHT NOW!!

but i need Jack to e-mail me back so i can finish, and he hasnt yet :(

Day One.

Starting of the holidays, Monday.

Okay i did have a bit of a break in the morning. BUT i got straight into work after that.
IM STILL working on my textures, but i want to finish them because i want to do a good quality render and start animating. Its good now that im on holidays because i can spend a day just getting my textures done and then i can move on to other things.

Today i got the bottom wall beam UVs and the Rabbit toy UVs, i will need to print and paint, scan and edit then add the textures. I had already done the rabbit UVs last week but when i printed it out i realises that the UVs were on an angle and it was hard to paint because everything was overlapping each other. So now i made sure they were completly flat by using the planner mapping.

I also finished assigning the texture to the bed frame.
So now all i need to do is assign the texture to the door (with handke), floor, two paint brushs (problem with the Uvs when i transfered the attributes) and make and texture the last wall.
After that i need to adjust the textures to make some darker because some of them look the same and its hard to no whats, what.

Then textures will be complete and ill be a happy nandos.

Week 9 gone - Hello Holidays.

Okay i have 2 weeks holidays now which is really good to try and work on my animation, i would love to actually relax instead of breaking my balls trying to get my work done.
But i have to work on my animtion! I havent done any animating and i need to start that!

On Friday the last day befor holidays started i asked Jack as much as i could about how i would put my 3D world into a 2D program and he helped me out. I would need to make a playblast of my master camera as a image sequence. this is so i can import the images into ToonBoom and draw over them.

I was thinking that the playblast is just a low quality render of my scene and i do have some shots that i need to extend or slow down because some of my shots jump straight away to the next shot. I would rather edit and animate at the same time so i will need to e-mail Jack to find out how i would do this.

i hope i get lots of work done or im screwed and becoming an accountant.

Transfer Attributes.

In the 3D room i have many items that are the same such as books, pencils, paper and paint brushs, i didn't leave them the same size so i made each of them have a small, medium and large catagory.
instead of organising each same item's UVs indivdualy, Jack showed me how to 'Trasfer there Attributes'.
When selecting an object that has there UVs already organised, you can shift select another object which is the same, go into mesh, then Transfer Attributes and change the settings to have UV set to all and sample space to component. Then when that is done the object will have the same UVs. So that means i can assign the same texture to the object without having to re organise, paint, scan and edit it.

Its takes a load off of doing extra work for the same thing.
However when Jack was showing me what to do, the pencil texture wasn't working and the UVs were'nt transfering over. All the pencils i made were the same, all i did was make a copy of them and scale it smaller. For some reason they were'nt the same and couldn't be transfered, so Jack said it was easier to make a copy of the object with the fixed UVs and replace the other ones.

So now they are all complete with the same UVs.

Problem with Image Size for Textures.

Jack helped me out alot with assigning my textures to an object because i had said in earlier posts that i was trying to work on the textures on my own but couldnt seem to get it working.

When Jack showed me again how to do it, it was everything i was doing, Until Maya decided to crash! Lucky that nothing major was done. The reason the program crashed was because the image size of the texture that i scanned in was too large, so each texture had to be opened up in Photoshop and resizes to be 1024x724.

Now all the textures are resized to be smaller and adding them into the scene.