Friday, October 21, 2011

you shall not pass.

Jack came a little early and i told him how i couldnt open the Maya file that im working in.
At the start it seemed like i wouldnt be able to open the file and im admiting my eyes may have leaked a bit. I just felt that there was no hope at all for this to be complete.

I did save a file before the one that couldnt open but it was saved from last friday and there was so much work that had been done since then.
Jack said that the file wouldnt open because the textures were changed over to 3000x2000pixels (original 1024x724pixels) and because I saved the file with the textures showing the computer couldnt handle the open. So maybe uni should get better computers or maybe better everything. Anyway Jack said to me to remember to press "5" before saving which makes the textures go to a default black and doesnt make it go all spaz. OHHH i didnt say how Jack got the file to open, he went into the project and changed the name on the 'sourceimages' folder to 'sourceimages_x', thats were the textures are saved, then the file opened up!! by changing the name of the folder, the file couldnt find the textures.
So problem 1 solved!

Next problem. It seems that Maya can only handle a texture size of a max 2048pixels, not all the textures were bad it was mostly the floor and walls, and the door that were really blurry. So with the great script that Jack wrote last week, he changed them all back to '_sm' textures. Then had to go into Photoshop and make '_med' (medium) sizes of the textures for the wall and floor that were 2048pixels. (i forgot about the door texture)

After that was all done it was time to render. OHh hold on, wait im skewing up the order of what happened. BEFORE changing the texture sizes to 2048pixels, and AFTER changing the file name of the sourceimages folder. We did a render, and it would do a few images and then crash. then we would start it again and before Jack even got back to his desk to sit down it crashed again, SO this happened because the textures were too powerful, THEN the textures were changed.

Okay so after changing the pixels the render began. Strated at 10:10am and finished at 12:43pm. While rendering i was checking the images and some of them came out okay and the others still looked a bit eww.
-I forgot about the door texture and thats the first thing you see, it looks crap.
-from frame 200-250 didnt even render :S
-The texture on the roof with the window had the textures changed and so the textures were in the wrong place because the UVs were'nt fixed up. need to re-render frame1300-1322.
-The panning shot of the wall when Alice draws looks so shit that im just getting rid of it and getting 3 pictures of the bottom left, top then bottom right of the wall.
- and the floor still looks blurry.

During the render i had my laptop with me and so i was animating, Im still behind.
This was the first time Jack has seen my animating and he gave me helpful notes on how the body should move. He also said i should draw a circle with a vertical line under it to say that its the head and body, need to be really basic and rough for tests.

In Kirrily's class i also continued animating and she gave me some more pointers on animating. She said i should try and add some squash and stretch but not to much like a cartoon, just to give it more life and try and think of the movements like a dance or music, so count 1...2...3....4 with the key poses and it will help with timing and spacing.

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